VietPark – Part 2: The Mockup
Now that I have the basic idea together (see Part 1: The Idea), its a good idea to do a few mockup images or sketches to begin formalising the layout of VietPark.
Rather than jumping into photoshop at this stage, I’ve decided to go oldskool and do a few sketches. Because my original idea is fairly basic, I can probably get away with only doing a sketch of the top and an isometric view that covers 2 of the 4 walls.
From the sketches you can probably work out that I’m going to need about 6 unique entities (an entity in VastPark is what 3D assets become once they are imported into the system):
- 1 room that is sort of squarish and consists of 4 walls and maybe a roof
- 1 flag (maybe animated)
- 1 table
- 1 animated notepad with pen
- 1 animated movie clapper board
- 1 heightmap of Vietnam
You may be wondering why I haven’t included any assets on the list for the pictures and messages that are going to appear in the site. Luckily, VastPark has built in scripting commands that can generate a number of primitive objects on the fly, including:
GenerateBoxEntity GenerateConeEntity GenerateCylinderEntity GenerateSphereEntity
In this case, im going to use
GenerateBoxEntityto create polaroid looking assets for the images and sticky notes for the messages, all of which will happen on the fly as the result of an event trigger.
Part 3 will go into further detail on the design aspects, including some actual code samples and test implementations.
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Dockarl