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<channel>
	<title>The Park is Vast &#187; Open Source</title>
	<atom:link href="http://theparkisvast.com/VastPark/nerdy/open-source/feed/" rel="self" type="application/rss+xml" />
	<link>http://theparkisvast.com</link>
	<description></description>
	<lastBuildDate>Wed, 11 Aug 2010 11:46:53 +0000</lastBuildDate>
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		<title>Recent changes to the VastPark SVN structure</title>
		<link>http://theparkisvast.com/2010/05/09/recent-changes-to-the-vastpark-svn-structure/</link>
		<comments>http://theparkisvast.com/2010/05/09/recent-changes-to-the-vastpark-svn-structure/#comments</comments>
		<pubDate>Sun, 09 May 2010 03:15:20 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[SVN]]></category>

	<!-- AutoMeta Start -->
	<category>repository</category>
	<category>legacy</category>
	<category>structure</category>
	<category>public</category>
	<category>branches</category>
	<category>longer</category>
	<category>external</category>
	<category>externals</category>
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		<guid isPermaLink="false">http://theparkisvast.com/?p=268</guid>
		<description><![CDATA[Recently we decided to do some repository reorganisation to make life easier for new developers wanting to tinker with the open source code for VastPark. This involved quite a bit of thought and a substantial amount of effort to migrate towards (actually, we&#8217;re still in the process of migrating some of the code) but we [...]]]></description>
			<content:encoded><![CDATA[<p>Recently we decided to do some repository reorganisation to make life easier for new developers wanting to tinker with the open source code for VastPark. This involved quite a bit of thought and a substantial amount of effort to migrate towards (actually, we&#8217;re still in the process of migrating some of the code) but we are already seeing the benefits of a cleaner structure.</p>
<h3>The structure</h3>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/05/repository-structure.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/05/repository-structure.png" alt="" title="repository-structure" width="691" height="472" class="alignright size-full wp-image-269" /></a></p>
<p>As you will notice from the image above, we&#8217;ve gone with a multi-repository approach. This has a number of benefits for us internally, such as less duplication of files, as well as for those externally in that we can lock the public repository to specific external revisions to avoid pushing out code which might break compatibility.</p>
<h4>Lib repository</h4>
<p>Contains mainly third party source and binaries that we make use of in the platform. </p>
<h4>Common repository</h4>
<p>Contains the public source code for the VastPark libraries as well as VastPark developed specifications such as IMML, Metaforik and Continuum</p>
<h4>Public repository</h4>
<p>Externals common and lib repositories and sample projects developers can use to understand how the system works. It&#8217;s recommended that external developers work off the public trunk</p>
<h3>Legacy code</h3>
<p>Two quick points on some legacy issues to be aware of:</p>
<ul>
<li>There are some orphaned branches in public that we plan to keep around for a little bit longer as we migrate code out of there and into the new structure, please avoid working against these branches as they won&#8217;t be around for too much longer!</li>
<li>There are two legacy folders, legacy-slimdx and legacy that exist in the common repository. These libraries will slowly be dropped in favour of newer code that replaces the functionality within. We plan to be much more sane with the number of projects in future <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<h3>Getting the source</h3>
<p>Using a subversion client, SVN checkout from:</p>
<p><a href="http://vastpark.svn.cvsdude.com/public/trunk/">http://vastpark.svn.cvsdude.com/public/trunk/</a></p>
<p><strong>Be sure to enable externals</strong> or you will find only a fraction of the source code will be downloaded.</p>
<p>Happy coding! I&#8217;m interested to hear how simple it is to get up and running with the source code. Comments both positive and negative are welcomed on this.</p>
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		<item>
		<title>Flocking algorithm in VastPark</title>
		<link>http://theparkisvast.com/2010/04/13/flocking-algorithm-in-vastpark/</link>
		<comments>http://theparkisvast.com/2010/04/13/flocking-algorithm-in-vastpark/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 03:47:26 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[IMML]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Boids]]></category>
		<category><![CDATA[Flocking]]></category>

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	<category>flocking</category>
	<category>boids</category>
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	<category>implement</category>
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		<guid isPermaLink="false">http://theparkisvast.com/?p=236</guid>
		<description><![CDATA[Many months ago during May of 09, after meeting Ian Hughes at FCVW, I came across an interesting post on his blog discussing an implementation of the flocking algorithm in Unity. I&#8217;d not heard of the term flocking or boids, so proceeded to get stuck into some research, which lead me to Conrad Parker&#8217;s page [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theparkisvast.com/wp-content/uploads/2010/04/flocking.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/04/flocking.jpg" alt="" title="flocking" width="242" height="150" class="alignright size-full wp-image-255" /></a></td>
<p>Many months ago during May of 09, after meeting Ian Hughes at <a href="http://www.ndu.edu/IRMC/fedconsortium.html">FCVW</a>, I came across an <a href="http://www.feedingedge.co.uk/blog/2009/05/11/flocking-brilliant-fill-in-own-joke-here/">interesting post</a> on his blog discussing an implementation of the <a href="http://www.red3d.com/cwr/boids/">flocking algorithm</a> in Unity. </p>
<p>I&#8217;d not heard of the term flocking or boids, so proceeded to get stuck into some research, which lead me to Conrad Parker&#8217;s page on <a href="http://www.vergenet.net/~conrad/boids/pseudocode.html">Boids Pseudocode</a> as well as many others who had implemented the algorithm, I figured it would be a fun little plugin to write for VastPark so gave it a try.</p>
<h4>Implementing the algorithm</h4>
<p>Thinking about what was required, I came up with the following as the plan for the plugin:</p>
<ul>
<li>Any IPositionalElement (Model, Primitive, Sound, Camera, Light, etc) would be supported</li>
<li>Implement Rule 1 &#8211; &#8220;Boids try to fly towards the centre of mass of neighbouring boids&#8221;</li>
<li>Implement Rule 2 &#8211; &#8220;Boids try to keep a small distance away from other objects (including other boids)&#8221;</li>
<li>Implement Rule 3 &#8211; &#8220;Boids try to match velocity with near boids&#8221;</li>
<li>For bonus points I&#8217;d implement &#8220;Tendency towards a particular place&#8221;, &#8220;Limiting the speed&#8221;, &#8220;Bounding the position&#8221;, &#8220;Perching&#8221; and &#8220;Scattering the flock&#8221;</li>
</ul>
<p>In terms of the plugin this translates into these properties:</p>
<ul>
<li>SmallDistance</li>
<li>MaxVelocity</li>
<li>MinVelocity</li>
<li>EnableBounds</li>
<li>MaxBounds</li>
<li>MinBounds</li>
<li>EnablePerching</li>
<li>MinPerchTime</li>
<li>MaxPerchTime</li>
<li>PerceivedCentre (get only)</li>
</ul>
<p>The following callbacks:</p>
<ul>
<li>ElementPerched</li>
<li>ElementLeftPerch</li>
</ul>
<p>The following methods:</p>
<ul>
<li>SetPointOfInterest</li>
<li>AddPlaceToAvoid</li>
<li>AddPerch</li>
<li>Scatter</li>
</ul>
<p>The class diagrams look like this:<br />
<a href="http://theparkisvast.com/wp-content/uploads/2010/04/flocking-plugin-class-diagram.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/04/flocking-plugin-class-diagram.png" alt="" title="flocking-plugin-class-diagram" width="619" height="523" class="aligncenter size-full wp-image-243" /></a></p>
<h4>How does it work?</h4>
<p>Put quite simply, the plugin works like this:</p>
<ul>
<li><em>AddElement(ImmlElement element)</em> creates a boid instance for the positional element passed</li>
<li>The plugin Update method (called once each update by the VastPark framework) proceeds to calculate the rules, one at a time for each boid to work out the new velocity and position for the element it represents</li>
<li>Scatter requests made during runtime are dealt with during the next update</li>
</ul>
<h4>Downloads</h4>
<p>Here is some sample IMML and the source code to the plugin, enjoy! Let me know if you decide to implement any of the other rules or do something cool with it <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sample IMML: <a href='http://theparkisvast.com/wp-content/uploads/2010/04/flocking.imml'>flocking.imml</a><br />
Source code to plugin: <a href='http://theparkisvast.com/wp-content/uploads/2010/04/Plugin.Flocking.zip'>Plugin.Flocking.zip</a></p>
<p><strong>Note:</strong> The source code will probably complain about some missing references. Install the Player from <a href="http://www.vastpark.com">www.vastpark.com</a> and link against the relevant binaries included with it.</p>
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		<title>Updated IMML for Stock Market Ticker</title>
		<link>http://theparkisvast.com/2010/02/17/updated-imml-for-stock-market-ticker/</link>
		<comments>http://theparkisvast.com/2010/02/17/updated-imml-for-stock-market-ticker/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 03:56:28 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[IMML]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[stock market]]></category>
		<category><![CDATA[Yahoo]]></category>

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	<category>define</category>
	<category>tooltip</category>
	<category>tooltipid</category>
	<category>tooltipplugin</category>
	<category>lines</category>
	<category>settext</category>
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		<guid isPermaLink="false">http://theparkisvast.com/?p=208</guid>
		<description><![CDATA[I&#8217;ve made some adjustments to the stock ticker built as part of my building a stock ticker in vastpark post to take advantage of the new Tooltip Plugin and the Define element in IMML. Rather than going all out, I&#8217;ve simply added a tip that shows the volume for the current day when the mouse [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made some adjustments to the stock ticker built as part of my <a href="http://theparkisvast.com/2009/01/12/building-a-stock-market-ticker-in-vastpark/">building a stock ticker in vastpark post</a> to take advantage of the new Tooltip Plugin and the Define element in IMML. Rather than going all out, I&#8217;ve simply added a tip that shows the volume for the current day when the mouse is over one of the green bars and a Define that lets you more easily choose which stocks should be displayed.</p>
<p>If you haven&#8217;t already read the original article and are interested in how it works, be sure to <a href="http://theparkisvast.com/2009/01/12/building-a-stock-market-ticker-in-vastpark/">have a read</a> before continuing.</p>
<h4>Define Element</h4>
<p>The Define element is a declarative way of expressing a variable in IMML. It&#8217;s equivalent to doing element:set(&#8216;variableName&#8217;, variableValue) but doesn&#8217;t require interpretation via the scripting engine which results in much better performance. It&#8217;s also a much nicer way to store global variables as they can be placed in more a easily identifiable location in the IMML rather than being buried within a script.</p>
<p>My Define in the sample looks similar to this (truncated for brevity):<br />
<pre class="php">&lt;!--Use any Yahoo stock codes in the below <a href="http://www.php.net/define"><span style="color: #000066;">define</span></a> to control the stocks being generated and updated--&gt;
 &lt;Define <a href="http://www.php.net/key"><span style="color: #000066;">Key</span></a>=<span style="color: #ff0000;">&quot;stocks&quot;</span> Value=<span style="color: #ff0000;">&quot;IPL.AX,VIL.AX,FMG.AX,RIO.AX,BHP.AX,BOQ.AX&quot;</span> /&gt;</pre></p>
<p>To change the ticker to show different stocks, replace any of the entries in the Value of the Define with the appropriate <a href="http://finance.yahoo.com/lookup">Yahoo ticker code</a> for the relevant stock.</p>
<h4>Tooltip Plugin</h4>
<p>Note: To use the Tooltip plugin, you&#8217;ll need to be running either the most recent Player snapshot or version 0.98+ as it uses the <em>Handle</em> property that was added recently to the IRenderEngine interface. </p>
<p>The tooltip concept has been around for quite a while and is used by just about every modern desktop application. Ever wondered what that big red button does and hovered your mouse to find out? If yes, you&#8217;ve seen a tooltip. This plugin extends the concept to allow developers to associate a tip with an element in world. </p>
<p>To do so is quite simple, the following functions are provided with the plugin:<br />
<pre class="php">int Add<span style="color: #66cc66;">&#40;</span>string text, ImmlElement element<span style="color: #66cc66;">&#41;</span>
void Remove<span style="color: #66cc66;">&#40;</span>int id<span style="color: #66cc66;">&#41;</span>
void SetText<span style="color: #66cc66;">&#40;</span>int id, string text<span style="color: #66cc66;">&#41;</span></pre></p>
<p>To make use of these, I&#8217;ve added 2 lines to <em>_updateStock</em> in the UpdateStocks script:<br />
<pre class="php">--update the volume tooltip	
id = lastTradeVisual:get<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'tooltipId'</span><span style="color: #66cc66;">&#41;</span>
tooltipplugin:settext<span style="color: #66cc66;">&#40;</span>id, <span style="color: #ff0000;">'Volume: '</span>..volume<span style="color: #66cc66;">&#41;</span></pre></p>
<p>&#8230;and 3 lines to <em>_generateStock</em> in the GenerateStocks script:<br />
<pre class="php">--store a <a href="http://www.php.net/define"><span style="color: #000066;">define</span></a> value on the last trade to represent volume <span style="color: #b1b100;">for</span> the tooltip
lastTradePrim:set<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'volume'</span>, volume<span style="color: #66cc66;">&#41;</span>
id = tooltipplugin:add<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'Volume: '</span>..volume, lastTradePrim<span style="color: #66cc66;">&#41;</span>
lastTradePrim:set<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'tooltipId'</span>, id<span style="color: #66cc66;">&#41;</span></pre></p>
<p>The end result still looks similar to before, but we now get tooltips when hovering:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/02/stock-ticker-with-tooltip.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/02/stock-ticker-with-tooltip-300x162.jpg" alt="" title="stock-ticker-with-tooltip" width="300" height="162" class="aligncenter size-medium wp-image-210" /></a></p>
<p>Download the updated IMML here:  <a href="http://theparkisvast.com/wp-content/plugins/download-monitor/download.php?id=6">stock-ticker.imml</a></p>
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		<item>
		<title>Army of Craig</title>
		<link>http://theparkisvast.com/2009/09/11/army-of-craig/</link>
		<comments>http://theparkisvast.com/2009/09/11/army-of-craig/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:36:16 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
		<br />
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		<category><![CDATA[Content]]></category>
		<category><![CDATA[Nerdy]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[VastPark General]]></category>

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		<description><![CDATA[I&#8217;ve always wondered what it would be like to have an army of clones that I could send out to do my bidding&#8230; VastPark OpenGL &#8220;Army of Craig&#8221; Demo from VastPark on Vimeo. Yes. It is a little strange.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always wondered what it would be like to have an army of clones that I could send out to do my bidding&#8230;</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6528686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6528686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/6528686">VastPark OpenGL &#8220;Army of Craig&#8221; Demo</a> from <a href="http://vimeo.com/vastpark">VastPark</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Yes. It is a little strange.</p>
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		<item>
		<title>VastPark VNC Plugin</title>
		<link>http://theparkisvast.com/2009/04/08/vastpark-vnc-plugin/</link>
		<comments>http://theparkisvast.com/2009/04/08/vastpark-vnc-plugin/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 04:38:56 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
		<br />
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		<category><![CDATA[IMML]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Plugins]]></category>

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		<description><![CDATA[After some recent improvements to the core VastPark framework and the way textures are made available to the plugin API, I decided to build a VNC plugin for VastPark, basing it upon VncSharp. For those of you know don&#8217;t know what VNC is, there&#8217;s a good overview of it available on Wikipedia. In it&#8217;s simplest [...]]]></description>
			<content:encoded><![CDATA[<p>After some recent improvements to the core VastPark framework and the way textures are made available to the plugin API, I decided to build a VNC plugin for VastPark, basing it upon <a href="http://cdot.senecac.on.ca/projects/vncsharp/">VncSharp</a>. For those of you know don&#8217;t know what VNC is, there&#8217;s a good overview of it available on <a href="http://en.wikipedia.org/wiki/Vnc">Wikipedia</a>.</p>
<p>In it&#8217;s simplest form the IMML for the VNC Plugin will look something like this:<br />
<pre class="php">&lt;Plugin Name=<span style="color: #ff0000;">&quot;VncPlugin&quot;</span> Enabled=<span style="color: #ff0000;">&quot;True&quot;</span> 
Source=<span style="color: #ff0000;">&quot;http://content.vastpark.com/VastParkWS/get.vpws?publisher=craigomatic&amp;amp;name=VncPlugin&amp;amp;domain=vastpark&amp;amp;context=park&quot;</span>&gt;
	&lt;Element Name=<span style="color: #ff0000;">&quot;TargetElement&quot;</span>/&gt;
	&lt;Element Name=<span style="color: #ff0000;">&quot;OnPasswordRequired&quot;</span>/&gt;
	&lt;Parameter <a href="http://www.php.net/key"><span style="color: #000066;">Key</span></a>=<span style="color: #ff0000;">&quot;Uri&quot;</span> Value=<span style="color: #ff0000;">&quot;the-vnc-server-address.com&quot;</span>/&gt;
	&lt;Parameter <a href="http://www.php.net/key"><span style="color: #000066;">Key</span></a>=<span style="color: #ff0000;">&quot;Port&quot;</span> Value=<span style="color: #ff0000;">&quot;5900&quot;</span>/&gt;
 	&lt;Parameter <a href="http://www.php.net/key"><span style="color: #000066;">Key</span></a>=<span style="color: #ff0000;">&quot;PasswordRequired&quot;</span> Value=<span style="color: #ff0000;">&quot;OnPasswordRequired&quot;</span>/&gt;
&lt;/Plugin&gt;
&lt;Script Name=<span style="color: #ff0000;">&quot;OnPasswordRequired&quot;</span>&gt;
    <span style="color: #000000; font-weight: bold;">function</span> main<span style="color: #66cc66;">&#40;</span>obj, args<span style="color: #66cc66;">&#41;</span>
        vncplugin:setpassword<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'pass'</span><span style="color: #66cc66;">&#41;</span> --hardcoding password is bad, you should ask the user to enter one!
    <a href="http://www.php.net/end"><span style="color: #000066;">end</span></a>
<span style="color: #000000; font-weight: bold;">&lt;/Script&gt;</span>
&lt;Primitive Type=<span style="color: #ff0000;">&quot;Box&quot;</span> Name=<span style="color: #ff0000;">&quot;TargetElement&quot;</span> Size=<span style="color: #ff0000;">&quot;1,1,1&quot;</span>/&gt;</pre> </p>
<p>Here&#8217;s one I prepared earlier (well, Adrian did most of the work&#8230;):</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2009/04/vncplugin-in-action.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2009/04/vncplugin-in-action-300x148.jpg" alt="vncplugin-in-action" title="vncplugin-in-action" width="300" height="148" class="alignnone size-medium wp-image-103" /></a></p>
<h4>Plugin Parameters</h4>
<h5>Uri</h5>
<p>The host address of the VNC server. You should avoid using the scheme at the start of this address (ie: <strong>don&#8217;t</strong> put the <em>http://</em>)</p>
<h5>Port</h5>
<p>Defaults to the VNC default of 5900</p>
<h5>ConnectionFailed</h5>
<p>Name of a Script/Timeline/other ITimelineExecutable element to execute when a VNC connection has failed</p>
<h5>PasswordRequired</h5>
<p>Name of a Script/Timeline/other ITimelineExecutable element to execute when a password is required to connect to the VNC server</p>
<h5>UpdateFrequency</h5>
<p>The number of milliseconds to wait before automatically refreshing the remote screen when ManualUpdate is false. Defaults to 500.</p>
<h5>ManualUpdate</h5>
<p>True/False. When true, you need to call the vncplugin:requestupdate(true) for a fullscreen update. Defaults to False</p>
<p>You can download an example IMML document here: <a href="http://theparkisvast.com/wp-content/plugins/download-monitor/download.php?id=4">basic-vnc.imml</a> and view the source code for the VNC Plugin over here: <a href="http://vastpark-svn.cvsdude.com/public/trunk/Plugins/Plugin.VNC/">http://vastpark-svn.cvsdude.com/public/trunk/Plugins/Plugin.VNC/</a></p>
<p>A good free windows VNC Server is <a href="http://www.tightvnc.com/">TightVNC</a></p>
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		<title>VastPark Source Code Online</title>
		<link>http://theparkisvast.com/2009/03/07/vastpark-source-code-online/</link>
		<comments>http://theparkisvast.com/2009/03/07/vastpark-source-code-online/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 21:01:39 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
		<br />
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		<category><![CDATA[Open Source]]></category>

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		<description><![CDATA[Yesterday as part of the many happenings during the Virtual Worlds Down Under 09 event, we made the source code for the core VastPark libraries available to the public The source is pure C# targeting .NET 3.0, licensed under GPL and is available for anonymous access at this address: http://vastpark-svn.cvsdude.com/public/ Be sure to check out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theparkisvast.com/wp-content/uploads/2009/03/cvs-corporate_logo_rgb-larger.gif" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2009/03/cvs-corporate_logo_rgb-larger.gif" alt="cvs-corporate_logo_rgb-larger" title="cvs-corporate_logo_rgb-larger" width="188" height="52" class="alignnone size-full wp-image-89" /></a></p>
<p>Yesterday as part of the many happenings during the Virtual Worlds Down Under 09 event, we made the source code for the core VastPark libraries available to the public</p>
<p>The source is pure C# targeting .NET 3.0, licensed under GPL and is available for anonymous access at this address:</p>
<p><a href="http://vastpark-svn.cvsdude.com/public/">http://vastpark-svn.cvsdude.com/public/</a></p>
<p>Be sure to check out Sample projects\read first.txt for information in acquiring and setting up 3rd party dependencies to avoid losing hair getting the code to compile <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Many thanks to <a href="http://cvsdude.com">CVSDude</a> for supporting us with hosting and you can find out more about VastPark&#8217;s open source philosophy <a href="http://www.vastpark.com/open_source">here</a>.</p>
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