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	<title>The Park is Vast &#187; VastPark General</title>
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	<link>http://theparkisvast.com</link>
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		<title>Portable IMML &#8211; Host a virtual world like a PDF</title>
		<link>http://theparkisvast.com/2010/08/11/portable-imml-host-a-virtual-world-like-a-pdf/</link>
		<comments>http://theparkisvast.com/2010/08/11/portable-imml-host-a-virtual-world-like-a-pdf/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 11:46:53 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[IMML]]></category>
		<category><![CDATA[VastPark General]]></category>

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	<category>offline</category>
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	<category>choosen</category>
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	<category>offline</category>
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		<guid isPermaLink="false">http://theparkisvast.com/?p=344</guid>
		<description><![CDATA[As part of the v1.3 release the Portable IMML (PIMML) format was updated to include some new features (encryption, URI impersonation, additional assets, DRM). An update was also made to the Creator to expose this new functionality and make packaging up a PIMML file a simpler experience. Here&#8217;s a quick step-by-step guide to create a [...]]]></description>
			<content:encoded><![CDATA[<p>As part of the <a href="http://theparkisvast.com/2010/08/04/vastpark-platform-1-3-released/">v1.3 release</a> the <a href="http://vastpark.org/wiki/1/Deploying_Virtual_Worlds#IMML-vs-PIMML">Portable IMML</a> (PIMML) format was updated to include some new features (encryption, URI impersonation, additional assets, DRM). </p>
<p>An update was also made to the Creator to expose this new functionality and make packaging up a PIMML file a simpler experience. </p>
<p>Here&#8217;s a quick step-by-step guide to create a PIMML file using the Creator (v1.3 required!)</p>
<p>Begin by loading your IMML up into the Creator. For this example I&#8217;ll use <a href='http://theparkisvast.com/wp-content/uploads/2010/08/hello-world-hills.imml'>hello-world-hills.imml</a>. Navigate to the <em>Publish</em> menu and select <em>File</em>.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/creator-publish-to-file.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/creator-publish-to-file.png" alt="" title="creator-publish-to-file" width="424" height="338" class="aligncenter size-full wp-image-300" /></a></p>
<p>The first step is to decide how the PIMML file will be used. If you have designed it to be a multi-user environment, choose <em>Offline Use</em>. The difference between <em>Online Use</em> and <em> Offline Use</em> is quite simple; online means that the PIMML can use <em>URI Impersonation</em> to connect to a VastServer whereas offline cannot.</p>
<p>For this example I&#8217;ll pretend this file will be used online &#8211; in reality the IMML for hello-world.hills hasn&#8217;t been designed for online use, so don&#8217;t expect anything multi-userish to magically happen if you are following along at home <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-step1.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-step1.jpg" alt="" title="PIMML-step1" width="558" height="440" class="aligncenter size-full wp-image-368" /></a></p>
<p>Next, we need to instruct the PIMML file where the VastServer that will manage the multi-user data is located. In this case I&#8217;m using the fictitious example.org as my address.</p>
<p>The benefit of this is that the PIMML file can be shared via email, served via Apache/IIS/VastServer/other, handed out on a USB stick, etc and still have the ability to be multi user. This is known as <em>URI Impersonation</em>.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-online-use-step2.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-online-use-step2.jpg" alt="" title="PIMML-online-use-step2" width="559" height="438" class="aligncenter size-full wp-image-367" /></a></p>
<p>By default, the Creator will only PIMML assets that are <strong>statically referenced </strong>in the original IMML. </p>
<p>In our example IMML the only element that really qualifies for packaging is the model called <em>Mountain Terrain</em>.</p>
<p>Often scripting will dynamically source content, so you may wish to add additional assets into the PIMML file. A good example of this is an animation resource as shown in the below example:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-add-additional-asset.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-add-additional-asset.jpg" alt="" title="PIMML-add-additional-asset" width="561" height="441" class="aligncenter size-full wp-image-363" /></a></p>
<p><strong>URI: </strong> The remote URI to map acquisition requests from<br />
<strong>File path: </strong> The file to resolve the requests for that URI to</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-additional-asset-added.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-additional-asset-added.jpg" alt="" title="PIMML-additional-asset-added" width="561" height="440" class="aligncenter size-full wp-image-364" /></a></p>
<p>The final step is to check the document name is correct (it gets displayed at the bottom left of the Player UI) and choose an encryption level for the package. </p>
<p>I&#8217;ve choosen to encrypt in this example using a really <a href="http://www.youtube.com/watch?v=01-vPBqLplg">thirst quenching</a> password.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-final-step-encryption.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-final-step-encryption.jpg" alt="" title="PIMML-final-step-encryption" width="561" height="441" class="aligncenter size-full wp-image-366" /></a></p>
<p>That&#8217;s all there is to it, hit <em>Next</em> and the Creator will do the rest:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-summary.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-summary.jpg" alt="" title="PIMML-summary" width="560" height="437" class="aligncenter size-full wp-image-369" /></a></p>
<p>The summary screen tells you where the PIMML was output to (defaults to Documents\VastPark\Creator\PortableIMML), the file can now be opened in the Player and interacted with as per usual:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-hello-world-hills-player.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/PIMML-hello-world-hills-player-300x162.jpg" alt="" title="PIMML-hello-world-hills-player" width="300" height="162" class="aligncenter size-medium wp-image-391" /></a></p>
<p><em>Note: The title for this post was inspired by <a href="http://twitter.com/jokay/status/20869967909">http://twitter.com/jokay/status/20869967909</a></em> <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>VastPark Platform 1.3 Released</title>
		<link>http://theparkisvast.com/2010/08/04/vastpark-platform-1-3-released/</link>
		<comments>http://theparkisvast.com/2010/08/04/vastpark-platform-1-3-released/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 06:26:57 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[VastPark General]]></category>

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	<category>upgrading</category>
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		<guid isPermaLink="false">http://theparkisvast.com/?p=291</guid>
		<description><![CDATA[Today the Creator, Player and Publisher based off v1.3 of the framework were released to web! Some of the more notable changes include: New Drawing API New physics engine Support for encrypted file formats Improvements to the Portable IMML format Additions to VastScript related to keyboard/mouse triggers Refined Player UI Many bug fixes and stability [...]]]></description>
			<content:encoded><![CDATA[<table>
<tr>
<td valign="top">
Today the Creator, Player and Publisher based off v1.3 of the framework were released to web!</p>
<p>Some of the more notable changes include:</p>
<ul>
<li>New Drawing API</li>
<li>New physics engine</li>
<li>Support for encrypted file formats</li>
<li>Improvements to the Portable IMML format</li>
<li>Additions to VastScript related to keyboard/mouse triggers</li>
<li>Refined Player UI</li>
<li>Many bug fixes and stability improvements</li>
</ul>
</td>
<td valign="top"><a href="http://theparkisvast.com/wp-content/uploads/2010/08/1-3-logo.jpeg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/1-3-logo.jpeg" alt="" title="1-3 logo" width="120" height="120" class="aligncenter size-full wp-image-294" /></a></td>
</tr>
</table>
<h4>Why the jump from 0.98 to 1.3?</h4>
<p>My <a href="http://theparkisvast.com/2010/02/17/vastpark-platform-0-98-released/">last post</a> implied that v0.98 would be the final DirectX version of the framework. Instead a decision was made for a few more iterations on DirectX to tie up some loose ends, prior to spending significantly more time working on the OpenGL framework (<em>in actual fact, over the past 6 months we&#8217;ve been working on both!</em>).</p>
<p>Since the release of 0.98, the version numbers have been ticking over in line with the growing maturing of the framework, with v1.1 and v1.2 surfacing as developer snapshots. As some fairly major pieces of the framework were being swapped out over this period, the numbering became important &#8211; some plugins were needing a minor rewrite to be compatible with the newer modules. </p>
<p>Using the magic of Metaforik and multiple Assets linked to each Item, we were able to publish the same plugin multiple times to maintain backwards compatibility for each framework version.</p>
<h4>Portable IMML</h4>
<p>The PIMML format has been updated to support some exciting new features:</p>
<ul>
<li>Encryption (AES-128/AES-256)</li>
<li>URI Impersonation</li>
<li>Additional assets</li>
<li>Provision for DRM</li>
</ul>
<p>Combined these features mean that a securely encrypted, portable virtual world can be distributed which is capable of connecting to a live server! Your users will benefit by much faster load times (the content is local) while still maintaining the ability to be in a multi-user space.</p>
<p>As part of the format update, a new wizard interface was introduced in the Creator making it easier to use the new features. </p>
<p>Find the wizard under the Publish to File menu:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/creator-publish-to-file.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/creator-publish-to-file-300x239.png" alt="" title="creator-publish-to-file" width="300" height="239" class="aligncenter size-medium wp-image-300" /></a></p>
<p><strong>Note:</strong> The update to the PIMML format is not backwards compatible. If you have some older files which are critical to migrate, please speak up at the forums on <a href="http://vastpark.org">vastpark.org</a></p>
<h4>Drawing API</h4>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/drawing-api.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/drawing-api-300x194.png" alt="" title="drawing-api" width="300" height="194" class="aligncenter size-medium wp-image-302" /></a></p>
<p>Many customers are looking towards virtual worlds as a solution to collaboratively visualise information. </p>
<p>Whilst this was possible previously in VastPark using Primitive and/or Model elements, the new drawing API allows developers to take this to the next level by making it easier to create graphs, overlay annotations and build more intuitive user experiences.</p>
<p>The drawing API provides the following base types:</p>
<ul>
<li>Line</li>
<li>Rectangle</li>
<li>Arc</li>
<li>Ellipse</li>
</ul>
<p>Access to these types are exposed via the RenderEngine interface and for convenience within VastScript via plugin (DrawingPlugin). We are considering ways that this can integrate nicely into the IMML spec at a later point.</p>
<p>Here&#8217;s a basic sample that uses the DrawingPlugin to demonstrate some of the functionality (right-click, save as): <a href='http://theparkisvast.com/wp-content/uploads/2010/08/drawing-api-sample.imml'>drawing-api-sample.imml</a></p>
<h4>Refined Player UI</h4>
<p>We&#8217;ve made further improvements to the Player UI to tighten up the look along with a brand new vastpark:home design:</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/player-v1.3-UI.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/player-v1.3-UI-300x162.jpg" alt="" title="player-v1.3-UI" width="300" height="162" class="aligncenter size-medium wp-image-330" /></a></p>
<p>At the same time we&#8217;ve changed some of the shortcut keys: </p>
<p>F1 &#8211; Help<br />
F4 &#8211; Options<br />
F5 &#8211; Refresh<br />
F6 &#8211; Screenshot<br />
F9 &#8211; Chat<br />
F10 &#8211; Library<br />
F11 &#8211; Fullscreen<br />
F12 &#8211; Freelook camera</p>
<p>Also of note is the unified default folder structure for all of the applications:</p>
<p><em>Documents\VastPark\[application name]\[folder]</em></p>
<h4>New physics engine</h4>
<p>BulletPhysics had already been chosen as the solution for future versions of the framework. It was decided that to provide a smoother transition between the v1.3 and v1.5 codebases, we would port it back. </p>
<p>Improvements have been observed in a number of areas such as the stability of avatars and a more realistic, robust simulation. </p>
<p>Alas, the port was not without some minor regressions; GenerateExplosion, SetForce, AddForce, SetImpulse and collision events were temporary casualties. All of these will return again in a future version of the framework.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/08/explosion_shot_close_box.png" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/08/explosion_shot_close_box.png" alt="" title="explosion_shot_close_box" width="600" height="269" class="aligncenter size-full wp-image-322" /></a></p>
<h4>Final Note</h4>
<p>The applications are available for download at the <a href="http://www.vastpark.com">usual place</a>. </p>
<p>If you are upgrading from a version prior to v1.3 I&#8217;d <strong>strongly</strong> advise a quick visit to add/remove to uninstall the older applications prior to upgrading to the newer release. The installers are now using MSI and will only allow overwrite from v1.3 onwards.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>VastPark Developer Introduction &#8211; v1.3 Framework</title>
		<link>http://theparkisvast.com/2010/07/30/vastpark-developer-introduction-v1-3-framework/</link>
		<comments>http://theparkisvast.com/2010/07/30/vastpark-developer-introduction-v1-3-framework/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 00:02:42 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[IMML]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[VastPark General]]></category>

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		<guid isPermaLink="false">http://theparkisvast.com/?p=284</guid>
		<description><![CDATA[I recently gave a talk to a team of developers interested in working with the platform who are planning to build some new exciting products on top of it. One of the audience offered to record the session remotely so the audio is a little scratchy, but I think it&#8217;s come across ok. The talk [...]]]></description>
			<content:encoded><![CDATA[<p>I recently gave a talk to a team of developers interested in working with the platform who are planning to build some new exciting products on top of it. </p>
<p>One of the audience offered to record the session remotely so the audio is a little scratchy, but I think it&#8217;s come across ok.</p>
<p>The talk covers:</p>
<ul>
<li>IMML</li>
<li>VastScript</li>
<li>Network enabled elements</li>
<li>HTML interop</li>
<li>Video</li>
<li>Audio</li>
<li>Textures</li>
<li>User Profiles</li>
<li>Plugins</li>
</ul>
<p><object width="640" height="424"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13720857&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13720857&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="424"></embed></object></p>
<p>Hopefully this is a useful primer if you are interested in developing with VastPark or are curious to know a little more about the way the system functions.</p>
<p>Download the PDF shown in the video here: <a href="http://theparkisvast.com/wp-content/plugins/download-monitor/download.php?id=7">VastPark Developer Introduction - Framework v1.3</a></p>
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		<item>
		<title>VastPark Platform 0.98 Released</title>
		<link>http://theparkisvast.com/2010/02/17/vastpark-platform-0-98-released/</link>
		<comments>http://theparkisvast.com/2010/02/17/vastpark-platform-0-98-released/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 00:37:18 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[IMML]]></category>
		<category><![CDATA[VastPark General]]></category>
		<category><![CDATA[0.98 release]]></category>
		<category><![CDATA[VastPark Player]]></category>

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		<guid isPermaLink="false">http://theparkisvast.com/?p=161</guid>
		<description><![CDATA[Along with a fresh look for www.vastpark.com, the 0.98 versions of the Player, Creator, Publisher and Server have been released. This will be the final DirectX only version of the platform as we move towards 1.0 What&#8217;s included in 0.98? Drag and Drop Drag and Drop allows the user to drag an Item from the [...]]]></description>
			<content:encoded><![CDATA[<p>Along with a fresh look for <a href="http://www.vastpark.com">www.vastpark.com</a>, the 0.98 versions of the Player, Creator, Publisher and Server have been released. This will be the final DirectX only version of the platform as we move towards 1.0</p>
<h4>What&#8217;s included in 0.98?</h4>
<h5>Drag and Drop</h5>
<p>Drag and Drop allows the user to drag an Item from the Items list into the 3D space. This Item can then be interrogated via script or plugin and an action can occur based on the developer listening to the DragEnter, DragDrop, DragLeave triggers in IMML. </p>
<p>The benefits of this can be extensive, from dynamic presentations with multiple presenters able to drag out their presentation on demand to injecting new content into the scene. </p>
<p><strong>Note:</strong> This Items list is populated by the Metaforik index. You can get content into this index using the Publisher application (you must have a publisher account!) which supports Models, Video, Audio, etc, but currently doesn&#8217;t support the type &#8220;Document&#8221;. </p>
<h5>Simplified UI</h5>
<p>Feedback was received that the UI for the Player was a little complex, so we&#8217;ve introduced a menu and removed much of the clutter from the tray area. All of the functionality previously accessible from the tray is now found under the menu at the top of the application.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/02/0.98-player-ui-overview.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/02/0.98-player-ui-overview-300x162.jpg" alt="" title="0.98-player-ui-overview" width="300" height="162" class="aligncenter size-medium wp-image-184" /></a></p>
<p>The address bar now has back, forward and refresh buttons as well as a new icon that indicates the health of the current document and an icon that appears when content is loading in the background.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/02/player-menu-annotated.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/02/player-menu-annotated.jpg" alt="" title="player-menu-annotated" width="574" height="179" class="aligncenter size-full wp-image-171" /></a></p>
<p>The debug dialog has been slightly tweaked and simplified also, note that debug rendering options now appear under the menu View -> Render. By default, the LoadQueue tab is now displayed which is useful in working out what is occurring while you are waiting for a document to complete loading.</p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/02/debud-ui-load-queue.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/02/debud-ui-load-queue.jpg" alt="" title="debud-ui-load-queue" width="494" height="402" class="aligncenter size-full wp-image-185" /></a></p>
<h5>More of a focus on capture</h5>
<p>Along with the support for Continuum capture, the Player now supports capture of screenshots. </p>
<p><a href="http://theparkisvast.com/wp-content/uploads/2010/02/player-capture-menu.jpg" rel="lightbox"><img src="http://theparkisvast.com/wp-content/uploads/2010/02/player-capture-menu.jpg" alt="" title="player-capture-menu" width="541" height="132" class="aligncenter size-full wp-image-189" /></a></p>
<p>Screenshot and Continuum captures default to being stored in your Documents folder under the subfolders &#8220;Continuum&#8221; and &#8220;Screenshots&#8221;. This can be customised by visiting the Options menu (Tools -> Options) and selecting a new capture path.</p>
<p>In a future release video capture support is likely to make an appearance as we aim to provide a variety of ways to capture the experience within the Player.</p>
<h5>Search Syntax</h5>
<p>Some slightly more advanced searching ability is included in the Player&#8217;s Item list and follows this syntax:</p>
<p><item name like> [type:itemType] [publisher:nameOfPublisher] [tags:tag1, tag2, etc]</p>
<p>Some valid searches that follow this syntax are:</p>
<p><em>Crate type:Model publisher:craigomatic</em><br />
- Finds all Model items published by craigomatic that have a name like &#8220;Crate&#8221;</p>
<p><em>Crate</em><br />
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<h5>0.98 Platform Changelog</h5>
<ul>
<li>Improved reliability and performance in all libraries that use threaded queueing</li>
<li>Improved reliability of connection code in server libraries</li>
<li>DragDrop, DragEnter, DragLeave events added to IMML</li>
<li>Handle property added to IRenderEngine, plugins can now mix winforms/WPF overlays into the experience</li>
<li>Added access to CacheProvider, ContentAcquirer and ContentLoader via ParkEngine. Plugins can now download content using the common download system and take advantage of the user&#8217;s cache</li>
<li>Added concept of NetworkChannel, shifted mutex acquisition to a dedicated channel</li>
<li>Added concept of Behaviours to IMML</li>
<li>Fixed bug where texture source change didn&#8217;t work during runtime</li>
<li>Fixed bug where video source change didn&#8217;t work during runtime</li>
<li>Changed behaviour of Groups property in script scene.user:groups, now uses cached data. Use scene.user:GetProfile(&#8220;alias&#8221;) for live data</li>
<li>Added support for constraints between bones on separate models</li>
<li>Misc. bug fixes</l>
</ul>
<p>Download link: <a href="http://www.vastpark.com/resources/downloads.html">http://www.vastpark.com/resources/downloads.html</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>VastPark Platform &#8211; Intro Video Series</title>
		<link>http://theparkisvast.com/2009/12/03/vastpark-platform-intro-video-series/</link>
		<comments>http://theparkisvast.com/2009/12/03/vastpark-platform-intro-video-series/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 21:29:51 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[VastPark General]]></category>

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		<guid isPermaLink="false">http://theparkisvast.com/?p=150</guid>
		<description><![CDATA[We&#8217;ve recently put online an introductory video series that gives an excellent overview on VastPark and a brief intro to the concept of an Adaptive Web. The videos were created and edited in record time by myself and our team of ninja video editors and will likely have extra polish added early in 2010. Check [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://theparkisvast.com/wp-content/uploads/2009/12/vimeo_logo.gif" alt="vimeo_logo" title="vimeo_logo" width="150" height="43" class="alignleft size-full wp-image-157" /></p>
<p>We&#8217;ve recently put online an introductory video series that gives an excellent overview on VastPark and a brief intro to the concept of an Adaptive Web.</p>
<p>The videos were created and edited in record time by myself and our team of ninja video editors and will likely have extra polish added early in 2010.</p>
<p>Check out the series at: <a href="http://vimeo.com/channels/71694">http://vimeo.com/channels/71694</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Virtually Speaking</title>
		<link>http://theparkisvast.com/2009/09/26/virtually-speaking/</link>
		<comments>http://theparkisvast.com/2009/09/26/virtually-speaking/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 22:41:50 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[VastPark General]]></category>

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		<guid isPermaLink="false">http://theparkisvast.com/?p=137</guid>
		<description><![CDATA[VastPark CEO, Bruce Joy speaks about the future of Virtual Worlds, virtually, at NUS in Singapore: VastPark CEO Bruce Joy &#8211; NUS Presentation from VastPark on Vimeo. You can take a look at the presentation in world using VastPark (the quality is much better) by first downloading the latest Player snapshot from here: http://www.vastpark.com/dev-snapshots Then, [...]]]></description>
			<content:encoded><![CDATA[<p>VastPark CEO, Bruce Joy speaks about the future of Virtual Worlds, virtually, at NUS in Singapore:</p>
<p><object width="400" height="220"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6746595&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6746595&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="220"></embed></object>
<p><a href="http://vimeo.com/6746595">VastPark CEO Bruce Joy &#8211; NUS Presentation</a> from <a href="http://vimeo.com/vastpark">VastPark</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You can take a look at the presentation in world using VastPark (the quality is much better) by first downloading the latest Player snapshot from here: <a href="http://www.vastpark.com/dev-snapshots">http://www.vastpark.com/dev-snapshots</a> </p>
<p>Then, download the PIMML (portable IMML) from here: <a href="http://vp.pimml.s3.amazonaws.com/nus-brucejoy-presentation.pimml">http://vp.pimml.s3.amazonaws.com/nus-brucejoy-presentation.pimml</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Army of Craig</title>
		<link>http://theparkisvast.com/2009/09/11/army-of-craig/</link>
		<comments>http://theparkisvast.com/2009/09/11/army-of-craig/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:36:16 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
		<br />
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		<category><![CDATA[Content]]></category>
		<category><![CDATA[Nerdy]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[VastPark General]]></category>

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		<description><![CDATA[I&#8217;ve always wondered what it would be like to have an army of clones that I could send out to do my bidding&#8230; VastPark OpenGL &#8220;Army of Craig&#8221; Demo from VastPark on Vimeo. Yes. It is a little strange.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always wondered what it would be like to have an army of clones that I could send out to do my bidding&#8230;</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6528686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6528686&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/6528686">VastPark OpenGL &#8220;Army of Craig&#8221; Demo</a> from <a href="http://vimeo.com/vastpark">VastPark</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Yes. It is a little strange.</p>
]]></content:encoded>
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		<title>VastPark Masterclass 1</title>
		<link>http://theparkisvast.com/2009/03/01/vastpark-masterclass-1/</link>
		<comments>http://theparkisvast.com/2009/03/01/vastpark-masterclass-1/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 07:16:15 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
		<br />
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		<category><![CDATA[IMML]]></category>
		<category><![CDATA[VastPark General]]></category>

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		<description><![CDATA[Here&#8217;s the video of a recent lecture I spoke at which was given in-world: VastPark Masterclass1 from VastPark on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the video of a recent lecture I spoke at which was given in-world:</p>
<p><object width="400" height="321"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3361558&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3361558&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="321"></embed></object><br /><a href="http://vimeo.com/3361558">VastPark Masterclass1</a> from <a href="http://vimeo.com/vastpark">VastPark</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>VastPark tools go public!</title>
		<link>http://theparkisvast.com/2008/04/12/vastpark-tools-go-public/</link>
		<comments>http://theparkisvast.com/2008/04/12/vastpark-tools-go-public/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 00:47:14 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[VastPark General]]></category>

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		<guid isPermaLink="false">http://theparkisvast.com/2008/04/12/vastpark-tools-go-public/</guid>
		<description><![CDATA[Very recently the entire toolset for VastPark went live over at www.vastpark.com! Included in the current toolset: Creator 0.9 Beta 3 &#8211; Like Dreamweaver is a WYSIWYG for HTML, the Creator is the WYSIWYG for IMML. Allows users to create virtual experiences very rapidly and deploy them in a variety of ways Browser 0.9 Alpha [...]]]></description>
			<content:encoded><![CDATA[<p>Very recently the entire toolset for VastPark went live over at <a href="http://www.vastpark.com">www.vastpark.com</a>!</p>
<p>Included in the current toolset:</p>
<p><strong>Creator 0.9 Beta 3</strong><br />
 &#8211; Like Dreamweaver is a WYSIWYG for HTML, the Creator is the WYSIWYG for IMML. Allows users to create virtual experiences very rapidly and deploy them in a variety of ways</p>
<p><strong>Browser 0.9 Alpha</strong><br />
 &#8211; Used to view the virtual experiences (parks) built in the Creator and hosted on <a href="http://www.vastserver.com">VastServer</a></p>
<p><strong>VastServer Alpha</strong><br />
 &#8211; Hosts IMML for consumption by the Browser, manages multi-user interaction, uses very little resources and can be hosted on any Windows PC (XP SP2 and above)</p>
<p><strong>Viewer Alpha</strong><br />
 &#8211; Used to view ParkPak files, which are self-contained virtual experiences. Want to do a 3D presentation using VastPark? Use a ParkPak to remove the risk that internet access may be down where you are presenting <img src='http://theparkisvast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Asset Publisher Alpha</strong><br />
 &#8211; Finally, those eagerly awaiting being able to use their own content can do so! The asset publisher allows content creators to publish content online quickly and easily. </p>
]]></content:encoded>
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		<title>Multi-User Stress Test #1</title>
		<link>http://theparkisvast.com/2008/03/31/multi-user-stress-test-1/</link>
		<comments>http://theparkisvast.com/2008/03/31/multi-user-stress-test-1/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 10:09:16 +0000</pubDate>
		<dc:creator>craigomatic</dc:creator>
				<category><![CDATA[VastPark General]]></category>

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		<description><![CDATA[After our recent stress test (which stressed a number of things, including the devs!) we finally have the chat transcript available. Take a look at the official VastPark Team Blog for the full overview here and the pdf of the transcript here.]]></description>
			<content:encoded><![CDATA[<p>After our recent stress test (which stressed a number of things, including the devs!) we finally have the chat transcript available. Take a look at the official VastPark Team Blog for the full overview <a href="http://www.vastpark.com/index.php?view=article&#038;id=44%3Astress-test-1&#038;Itemid=51&#038;option=com_content">here</a> and the pdf of the transcript <a href="http://www.vastpark.com/images/upload/transcript_1st_stress_test.pdf">here</a>.</p>
<p><a href='http://theparkisvast.com/wp-content/uploads/2008/03/test-fps-1.jpg' title='Dark.Park'><img src='http://theparkisvast.com/wp-content/uploads/2008/03/test-fps-1.thumbnail.jpg' alt='Dark.Park' /></a></p>
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